<?xml version="1.0" encoding="UTF-8"?>
<BasicSettings>
  <General Active="false" AutoAtk="true" AutoHeal="true" AutoBuff="true" AutoEvent="true" AutoScript="false" AutoScriptPath="" FRange1="0" FRange2="600" FAutoMove="false" Performance="1" Performance2="3" FastNuke="true" MTarget="false" BuffBypass0="_bbshome&#xA;_servicebuff 0&#xA;_servicebuff list 1_0 Воину&#xA;_servicebuff get 0 1_0 Воину" BuffBypass1="_bbshome&#xA;_servicebuff 0&#xA;_servicebuff list 1_0 Магу&#xA;_servicebuff get 0 1_0 Магу" BuffBypass2="_bbshome&#xA;_servicebuff 0&#xA;_servicebuff list 2_0 1&#xA;_servicebuff get 0 2_0 1" BuffBypass3="_bbshome&#xA;_servicebuff 0&#xA;_servicebuff list 2_0 2&#xA;_servicebuff get 0 2_0 2" BuffBypass4="_bbshome&#xA;_servicebuff 0&#xA;_servicebuff list 2_0 3&#xA;_servicebuff get 0 2_0 3" HotPauseScript="false" AutoDB="true" AutoDBAll="false"/>
  <SelfHeal>
    <Item_0 ObjEnabled="true" ObjType="1" ObjName="Mana Potion" ObjID="728" Priority="0" BuffType="0" BuffName="" TargetList="" Distance="0" MinDist="0" OffParty="false" OffParty2="false" OffParty2V="0" BreakRelax="false" Delay="0" Delay2="0" DelayUse="false" InCombat="true" ForPet="0" TargetInCombat="false" Dispell="false" NoTarget="false" Combo="false" ETime="false" CTime="0" VTime="0" ELvl="false" CLvl="0" VLvl="0" C1="0" V1="0" C2="5" V2="50" C3="0" V3="0" UseShot="false" UseShotV=""/>
    <Item_1 ObjEnabled="true" ObjType="0" ObjName="Battle Heal" ObjID="1015" Priority="0" BuffType="0" BuffName="" TargetList="" Distance="0" MinDist="0" OffParty="false" OffParty2="false" OffParty2V="0" BreakRelax="false" Delay="0" Delay2="0" DelayUse="false" InCombat="true" ForPet="0" TargetInCombat="false" Dispell="false" NoTarget="false" Combo="false" ETime="false" CTime="0" VTime="0" ELvl="false" CLvl="0" VLvl="0" C1="0" V1="0" C2="1" V2="50" C3="0" V3="0" UseShot="false" UseShotV=""/>
    <Item_2 ObjEnabled="true" ObjType="1" ObjName="Major Healing Potion" ObjID="1539" Priority="0" BuffType="0" BuffName="" TargetList="" Distance="0" MinDist="0" OffParty="false" OffParty2="false" OffParty2V="0" BreakRelax="false" Delay="12" Delay2="0" DelayUse="false" InCombat="true" ForPet="0" TargetInCombat="false" Dispell="false" NoTarget="false" Combo="false" ETime="false" CTime="0" VTime="0" ELvl="false" CLvl="0" VLvl="0" C1="0" V1="0" C2="1" V2="85" C3="0" V3="0" UseShot="false" UseShotV=""/>
  </SelfHeal>
  <Relax SkillUse="false" SkillName="" minHPUse="false" minHP="40" minMPUse="false" minMP="20" maxHPUse="false" maxHP="100" maxMpUse="false" maxMP="100" PauseUse="false" PauseV1="1" PauseV2="3" Pos1Use="false" Pos2Use="false" Pos3Use="false" Pos1X="0" Pos1Y="0" Pos1Z="0" Pos2X="0" Pos2Y="0" Pos2Z="0" Pos3X="0" Pos3Y="0" Pos3Z="0" RelaxParty="false" RelaxPartyV="" RelaxPartyV2="30" RelaxPartyV3="100" PartyStandAtk="true" SitTarg="false" SitTargV="5"/>
  <Death Resp="false" RespType="0" WaitResp="false" WaitRespV1="60" WaitRespV2="30" WaitFight="false" WaitFightV="10"/>
  <SelfBuff>
    <Item_0 ObjEnabled="true" ObjType="0" ObjName="Seed of Fire" ObjID="1285" Priority="0" BuffType="1" BuffName="Seed of Fire" TargetList="" Distance="0" MinDist="0" OffParty="false" OffParty2="false" OffParty2V="0" BreakRelax="false" Delay="0" Delay2="0" DelayUse="true" InCombat="true" ForPet="0" TargetInCombat="false" Dispell="false" NoTarget="true" Combo="false" ETime="true" CTime="0" VTime="11" ELvl="false" CLvl="0" VLvl="0" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" UseShot="false" UseShotV=""/>
    <Item_1 ObjEnabled="true" ObjType="0" ObjName="Seed of Water" ObjID="1286" Priority="0" BuffType="1" BuffName="Seed of Water" TargetList="" Distance="0" MinDist="0" OffParty="false" OffParty2="false" OffParty2V="0" BreakRelax="false" Delay="0" Delay2="0" DelayUse="true" InCombat="true" ForPet="0" TargetInCombat="false" Dispell="false" NoTarget="true" Combo="false" ETime="true" CTime="0" VTime="11" ELvl="false" CLvl="0" VLvl="0" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" UseShot="false" UseShotV=""/>
  </SelfBuff>
  <Party Invite="false" InviteList="" DropType="1" Accept="false" AcceptList="" Assist="false" AssistList="" ProtectMA="false" ProtectMAV="5" AttackType="0" ProtectParty="false" ProtectPartyList="" ProtectMyPet="false" ProtectMy="false" ProtectParty2="true" BreakRelax2="true" FollowMov="false" FollowList="" FollovMinDist="0" FollowMaxDist="200" FollowType="1" RelaxWith="false" RelaxWithList="" RelaxWithNear="false" LeavePL="false" ProtectByOne="false" FriendList="" AcceptResp="false" AcceptRespType="1" DlgAcceptList="" PauseBuff="false" PauseBuffList="" PauseBuffTime="30" DeathAcceptMy="false" PartyAcceptMy="false" RelaxStand="false" RelaxStandV="2" AssistDelay="false" AssistDelayV1="1000" AssistDelayV2="3000" PartyRnd="false" PartyRndV1="2" PartyRndV2="3" PartyRndV3="30" PartyRndV4="80" AssistLeader="false" FollowLeader="false"/>
  <PartyBuff/>
  <Fight>
    <Items>
      <Item_0 ObjEnabled="true" ObjType="0" ObjName="Hurricane" ObjID="1239" Priority="1" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="900" DistToTargV1="0" DistToTargV2="900" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_1 ObjEnabled="true" ObjType="0" ObjName="Hydro Blast" ObjID="1235" Priority="1" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="900" DistToTargV1="0" DistToTargV2="900" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_2 ObjEnabled="true" ObjType="0" ObjName="Death Spike" ObjID="1148" Priority="1" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="900" DistToTargV1="0" DistToTargV2="900" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_3 ObjEnabled="true" ObjType="0" ObjName="Vampiric Claw" ObjID="1234" Priority="1" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="900" DistToTargV1="0" DistToTargV2="900" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="70" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_4 ObjEnabled="true" ObjType="4" ObjName="Attack" ObjID="2" Priority="0" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="false" BaseDistV="75" DistToTargV1="0" DistToTargV2="900" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_5 ObjEnabled="true" ObjType="0" ObjName="Aqua Swirl" ObjID="1175" Priority="0" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="750" DistToTargV1="0" DistToTargV2="75" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_6 ObjEnabled="true" ObjType="0" ObjName="Blaze" ObjID="1220" Priority="0" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="750" DistToTargV1="0" DistToTargV2="75" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_7 ObjEnabled="true" ObjType="0" ObjName="Steal Essence" ObjID="1245" Priority="0" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="900" DistToTargV1="0" DistToTargV2="75" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_8 ObjEnabled="true" ObjType="0" ObjName="Prominence" ObjID="1230" Priority="1" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="900" DistToTargV1="0" DistToTargV2="900" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
      <Item_9 ObjEnabled="true" ObjType="0" ObjName="Divine Punishment" ObjID="1523" Priority="1" ObjRepeat="true" RepFail="false" Delay="0" Selector="false" TargetMOB="true" TargetNPC="false" TargetCHAR="false" TargetFiltr="1" TargetFiltrList="" FightShot="false" FightShotV="" MoveDist="true" BaseDist="true" BaseDistV="750" DistToTargV1="0" DistToTargV2="750" AgroInRange="false" MonInRangeC="0" MonInRangeR="150" MonInRangeV="0" MonInRangeT1="true" C1="0" V1="0" C2="0" V2="0" C3="0" V3="0" C4="0" V4="0"/>
    </Items>
  </Fight>
  <Path MapZoneName="C:\Users\PC\Desktop\adrrnew\Settings\" PathType="5" PathX="0" PathY="0" PathZ="0" PathR1="1500" ZLimit="false" ZLimitV="250" Return="true" ReturnV="6" AttackInRangeOnly="false" IsCircle="true" ZByUser="true" CAtkV="5" Evs="true" EvsTimeOut="3500" EvsBackV1="30" EvsBackV2="50" EvsSideV1="100" EvsSideV2="100">
    <Points/>
  </Path>
  <Mons NoAtkInCombat="false" NoAtkInTarget="false" FullCombat="false" TargetDelay="false" TargetDelayV1="1000" TargetDelayV2="2000" FindAgro="true" FindTargetMe="true" MonsFindNear="true" SkeepTarget="false" SkeepRange="false" SkeepRangeV="300" SkeepRange2="false" SkeepRange2V="100" SkeepChamp="false" SkeepChamp2="false" SkeepChampV="10000" SkeepHP="true" SkeepHPV1="60" SkeepHPV2="10" SkeepHPV3="7" SkeepInv="true" SkeepInvV="7" ProtectPVP="true" AttackPK="false" AttackPVP="true" AttackPVPR="1500" NoAtkPVP="true" MonsFriends="true" MonsMapNear="true" NoAtkLvl1="false" NoAtkLvlV1="3" NoAtkLvl2="false" NoAtkLvlV2="3" NoAtkResp="false" NoAtkRespV="5" NoAtkTitle="true" NoAtkTitleV="ВНИМАНИЕ АНТИБОТ, ANTIBOT" C1="0" C2="0" V1="0" V2="0"/>
  <Drop PickUp="false" PickUpRange="600" ZLimit="false" ZLimitR="300" OnlyMy="false" OnlyInCZ="false" DropTimeV="0" TimeOut="10" UseFilter="false"/>
  <Shot AutoShot="false" Extract1="false" Extract2="false" Extract3="false" ExtractName1="" ExtractName2="" ExtractName3="" ExtractItem1="" ExtractItem2="" ExtractItem3="" ExtractItem4="" ExtractCount1="1500" ExtractCount2="1500" ExtractCount3="1500" ExtractCount4="0" ExtractDelay1="5" ExtractDelay2="5" ExtractDelay3="5" Fishing="false" FishBreak="true" FishExtract="false" FishMov="false" FishInv="false" FishMTime="15" FishShots="true" FishMovC1="false" FishMovC2="true" FishTrigger="true" FishRelog="false" FishRelogV2="10" F1X1="0" F1Y1="0" F1Z1="0" F1X2="0" F1Y2="0" F1Z2="0" F2X1="0" F2Y1="0" F2Z1="0" F2X2="0" F2Y2="0" F2Z2="0" Craft="false" CraftList="1,2,3" CraftMP="5" CraftWeight="80" CraftDelay="1000" CancelCast="true" NpcTargetPoint="false" NpcRandomMove="false" NpcRandomV1="2" NpcRandomV2="3" NpcRandomV3="30" NpcRandomV4="80" UseGround="false" GroundX="0" GroundY="0" GroundZ="0"/>
  <Event/>
  <Navi/>
  <NpcFilter>
    <Item_0 ObjName="Baraham" ObjType="0" ID="27113" FAction="1" FPriority="3" FPriority2="3" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_1 ObjName="Maluk Succubus" ObjType="0" ID="20244" FAction="1" FPriority="2" FPriority2="2" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_2 ObjName="Maluk Succubus Turen" ObjType="0" ID="20245" FAction="1" FPriority="2" FPriority2="2" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_3 ObjName="Taik Orc Supply Officer" ObjType="0" ID="20669" FAction="1" FPriority="2" FPriority2="2" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_4 ObjName="Restrainer of Splendor" ObjType="0" ID="27317" FAction="1" FPriority="2" FPriority2="2" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_5 ObjName="Pilgrim of Splendor" ObjType="0" ID="21541" FAction="1" FPriority="2" FPriority2="2" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_6 ObjName="Judge of Splendor" ObjType="0" ID="21544" FAction="1" FPriority="2" FPriority2="2" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_7 ObjName="Fang of Splendor" ObjType="0" ID="21537" FAction="1" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="true" FPosX="85128" FPosY="-89832" FPosZ="-2704" FPosR="4444" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_8 ObjName="Fang of Splendor" ObjType="0" ID="21538" FAction="1" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="true" FPosX="85128" FPosY="-89832" FPosZ="-2704" FPosR="4444" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_9 ObjName="Wailing of Splendor" ObjType="0" ID="21539" FAction="1" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="true" FPosX="85128" FPosY="-89832" FPosZ="-2704" FPosR="4444" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_10 ObjName="Wailing of Splendor" ObjType="0" ID="21540" FAction="1" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="true" FPosX="85128" FPosY="-89832" FPosZ="-2704" FPosR="4444" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_11 ObjName="Crown of Splendor" ObjType="0" ID="21536" FAction="1" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="true" FPosX="85128" FPosY="-89832" FPosZ="-2704" FPosR="4444" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_12 ObjName="Signet of Splendor" ObjType="0" ID="21535" FAction="1" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="true" FPosX="85128" FPosY="-89832" FPosZ="-2704" FPosR="4444" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
  </NpcFilter>
  <ItemFilter/>
  <NpcFilterDef>
    <Item_0 ObjName="All monsters" ObjType="0" ID="0" FAction="0" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="true" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
    <Item_1 ObjName="All NPC" ObjType="1" ID="0" FAction="0" FPriority="1" FPriority2="1" FAtkAlone="false" FAtkAloneV1="400" FAtkAloneC="0" FAtkAloneV2="3" FDodge="false" FDodgeV="300" FCAtk="false" FPosition="false" FPosX="0" FPosY="0" FPosZ="0" FPosR="0" FC="0" FV="0" NPCFV2="" FNpcIncPrior="false" FNpcIncPriorV1="" FNpcIncPriorV2="0"/>
  </NpcFilterDef>
  <ItemFilterDef>
    <Item_0 ObjName="All items" ObjType="-1" ID="0" FGrade="0" FPickup="true" FInFight="false" FFightR="150" FNpc="false" FNpcV="3" FNpcAgro="false" PCount="false" PCountV="0" PCond="0" PCondV="0" PLoad="false" PLoadV="55" FDel="false" FDelC="false" FDelCV="0" FDelL="false" FDelLV="54" FPrior="0"/>
  </ItemFilterDef>
</BasicSettings>
